[Introduction]
[Description][
Actions and Interactions][
Presentation and Etiquette][
In Character and Out of Character knowledge][
In Character Heirarchy and Etiquette][
Actions Have Consequences!]
Actions have Consequences!
Along the lines of consequences and permissions, think twice before you put into effect an action that would interrupt ongoing roleplay-and, if you're still committed to following through with it, ask if the other players whose characters would become
involved are interested in participating. If they decline, respect that and plan your event for another time when the other parties are willing to participate. If a scene between characters just reached a crucial juncture, they might not appreciate your
staggering in with a broken leg and demanding help. The doctor, whose player might have been planning-or needing-to log offline, may not want to or be free to come assist you, either. Revoking a roleplay scene where your character is bleeding to death because the doctor is otherwise occupied and no-one else present is able to @emit a doctor is embarassing, and can
easily be avoided with some out-of-character coordination beforehand. And don't fret if no one notices you-you are stumbling into a crowded area after all most of the time. Additionally, roleplaying is a collaborative venture, and few players will appreciate scenes being taken over or aborted by a player who wishes to grandstand.
Take heart in the fact that, no matter where you are-be it Star Wars, Star Trek, Shadowrun or Xena, there is always the obligitory instant heal capable person about.
While there are further nuances as to what typically constitutes acceptable behavior on a game (such as whether you should capitalize your name or the uncapitalized names of others, or whether a name borrowed from another genre or book would be
acceptable-like using the name Rand or Worf on Pern or taking Kheldar as your Star Wars character's name), most of these will be answered over time and by gaining familiarity directly with the game. In the meantime, two good policies to hold by are:
pay attention, and, when in doubt, ask. Another one is to review thoroughly any game's news articles and game policies.
If you made it this far, congrats on the accomplishment.
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