[Introduction] [Description][ Actions and Interactions][ Presentation and Etiquette][ In Character and Out of Character knowledge][ In Character Heirarchy and Etiquette][ Actions Have Consequences!] In Character and Out of Character Knowledge Another aspect of the distinction between IC and OOC is when and where it is appropriate to communicate out-of-characterly in an in-character situation. Most players actively seek out a suspension of disbelief when roleplaying, and for Ronny to suddenly tell the other gathered lords at a Council of Regents meeting 'Hang on, the pizza boy just arrived, ' can rudely break the atmosphere of the scene, whether or not it is prefixed with an OOC: or * distinguisher. Check to see what setup for OOC communication your game or theme provides or encourages. MUSHes have the 'page' command installed, and often chat or com systems. Should you need to communicate out-of-character information, it's usually best to employ one of those means. As an aside in this distinction of IC and OOC, take care to notice when the sentiments of another are in-character and expressed in-characterly, or out-of-character and expressed out-of-characterly. Confusing the two is called 'blurring. ' If a player has had an awful day at their Real Life job, this does not mean that it is necessarily good or appropriate for him or her to log online and pick a fight with their character. At the same time, while a character may dislike your character in-characterly, that char's player does not necessarily share those sentiments. [applicable to public and private messages in the Castle] While players should always be considerate of and mindful of the 'real-ness' of the other people with whom you are communicating out-of-characterly, a finer nuance of this is a player's level of comfort with expressed familiarity. Let other people indicate to you when (if ever) they feel close or comfortable enough with you that a hug or snug is an appropriate greeting. Otherwise, welcome them with a smile, wave, or vocal greeting. Comfort levels can also apply to in-character situations. Unless appropriate to the theme, intimate (or blatantly off-theme or out-of-character) relations in public rooms is a quick way to make other players uncomfortable and leave. This is true whether a player is thirteen or thirty. If you would be embarrassed or discomfited to have someone read aloud the text of intimate or near-intimate roleplay to your grandmother or a twelve-year-old (another good threshold guideline is the typical verbal and public level of intimacy seen in PG or PG-13 movies), move it to a private room-one that you or your partner(s) own. Not only can objects owned by other people automatically forward your poses to an adjoining public room, but finding out that two strangers roleplayed sex in /your/ sailboat can be distasteful to say the least. Then again, it seems everyone, first timer or not, has his or her room in magic reserve. |
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