Description
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Description
When starting a character, one of the first places of concentration is the character's description, the @desc; while these can run a gamut as far as the amount of details each contains, there are a few items the people with whom your character interacts will appreciate when included there.[page author's note: this can be applied to entrance and initial posts when entering the room, for the Castle]

Stylistically, descriptions appear to their best when written in the third person voice: avoid use of 'You think she looks stunningly sexy' or 'To you, his eyes appear near-black, fathomless, alluring' or 'As you glance at him, he catches your eye and winks back.' Like @odescs (an automatic pose given by your character and seen by all the people in the room each time a person 'look's at your @desc), each of these can impose reactions on the character performing the 'look' which might not be appropriate (would a homosexual male character find the woman sexy?), or actions on the described character as well, whose eyes would quickly get fatigued in a room full of thirty characters looking at his description.

Besides- how do you know that person may or may not be tranced by your look, or catch your eye, or think the thoughts you think they should feel? A male may very well prefer the Bohemian, rough women to the typical blonde bombshell, and on counter, a woman may prefer a small framed, intellectual male as opposed to the steriotypically buffed.

Your persona is never automatically the be-all end-all of good looks to everyone he or she meets.

The finer points of @desc details are fairly simple and straightforward; they assist the viewer in adding color to the roleplay to find some indication as to another character's age, weight or body type, and height within the text of the description. The players with whom you interact often want to know if their own characters would be looking up at yours while talking, looking down at yours, or have a fair chance of toppling you to the ground if they attempted a tackle. For class- or rank-based societies, the quality of one's clothing might be significant as well: a miner with uncallused hands or velvet clothing might be worth appears atypical to the characters who see him, and creates a source for (possibly negative, if inappropriate or extreme to the theme) commentary.

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